

I'd also like a mission tracker in-game a pull-out, maybe. An end-of-game stat board would be nice: largest forest/town/river/etc., total tiles used, that sort of thing. Those are all great ideas, and I'd like to add my vote for them. I've seen requests for v-sync, edge-scrolling, and tilt controls.

If you're still taking development wishes, I have a few: Reminds me so much of the old Rivers Roads & Rails board game from Ravensburger back in the day - but with hexes and pretty music. Hi Toukana! Wow! Love love LOVE this game. Hints button which lights a hex when there is a perfect/near perfect match - for those that are lazy to find the spot. Then it is OK and I won’t be afraid to make a slip of the finger.ĥ. Unless you can do a button to UNDO last move. Only one button to place a tile this way.

I think scrolling around should be with the push scroll button. I am using the LMB to scroll around on larger maps but I am very scared not to accidentally place the tile with it. The WASD controls for sliding the map are too slow when map gets large - over 25- 30K points. A save screenshot of your map to create a rectangular image/png/jpg fileĤ. Should be able to brush biomes where you wantģ. Creative mode as planned to create maps of already existing places or finish the edges of those that you already closed on Classic mode. Later that save can be opened in Creative and finish the edges to create a nice pictureĢ. A save button to save the level /city that you made and reached a Highscore for. A hills biome where when you build cities/farms and forests will appear build on hills.ġ. Towns could have cobbled visuals instead of dirt ones and Cities could have asphalt visuals with traffic lights and with nice paved edges where connected to field, forest, farms, oceans, rivers and tracksģ. When a settlement reaches a certain size - closed or not, all tiles participating could change visuals to incorporate roads instead of dirt. Changing of village/town /city appearance. Should be able to hide names with a button or settingĢ. Name Tags can be able to rotate with map, can be editable and when pointed should say the number of closed items, i.e 12 fields, 56 Households etc. between 200 and 400 houses - X town and over 400 houses a city. There could be limits under which closed items will not be named but for example a village with 20 to 200 houses will be named X village.
Prototype 1 free download for android plus#
When farms are above 10 for example it will name them Farms/Fields etc, or forests/groves/glens plus the name you type/autogenerate. Every of those items can be closed without a closing quest. Auto naming closed forests, farms and villages.

This will create river sections which boats can operate and you can have long river systems but with concentrated boats on some sections you want, like lakes and oceansĦ. Waterfall - a water river tile that will stop boats from moving. Train Bridge - a train track over the landscape not under it Maybe there could e a variant over a river.ĥ. Train Tunnel - similar to the water bridge but with a train trackĤ. Water Bridge - there should be a bridge tile that connects cities/forests/farms on two sides of the river into one entityģ. Some straight tracks should have a Train Station on them - like the Watermill for the riversĢ. Even if I don’t see them implemented it is still an incredible game as it is!ġ, Train Station. This game is so fantastic and it is such a nice workout for the brain. And I don´t want this to happen to any other game because if it does you can never be sure if you have to pay for future updates for any game, or not. That is no good business practice, it is in fact bad business practice. And now people demand to get the product they bought and suddenly it was all along a "Prototype" with the same name, mostly same gameplay, same everything or to put in in better describing words: an outdated Version of a game. It was the develpers decision to give me this game in the bundle.
Prototype 1 free download for android for free#
If it truly were for charity then why won´t they give the updated version of the game? I don´t want this game for free just because it was free. They wanted publicity back then and now they want money. Give the people Updates of the game and don´t declare the game a "Prototype" when clearly it wasn´t. But clearly there is no benefit for me having a free game in the bundle.īut if you as a developer decide to put the game in this bundle then have the decency and give the people who paid for the game the game. And I do mind that but it´s ok because there are other nice things in the bundle. But why put a free game in the bundle? I paid for something that is or rather was free.
